Perhaps if these sharper, better directed and more interesting strands had been pulled into the main narrative, instead of the meandering fetch-and-retrieve objectives we are required to complete, the campaign would have thrilled for longer. This is where Prey shines, giving the player an exciting, varied group of tasks that allows Morgan to meet a host of interesting characters. ![]() These quests have you taking out a serial killer, avenging the dead lover of another character, and rapidly scouring Talos 1 for medical items before time runs out for an injured character. ![]() On top of this, it feels as though Prey’s main antagonist-of-sorts only rears their head when called upon, merely reacting to Morgan progressing further through Talos 1, rather than attempting to stop them at every turn.īut while the main story of Prey drags, the characters Morgan can meet in the side missions are an interesting, under-utilised bunch. Fetch quests send Morgan back and forth across Talos 1, and characters are thrust into the plot as deus ex machinas, in an attempt to liven up the pacing. Instead of a full-throttle gauntlet against the Typhon aliens, Prey’s main narrative diverts the player at every turn, derailing the brilliant opening segment with a slow, drawn-out middle act. While the main story of Prey drags, the characters Morgan can meet in the side missions are an interesting, under-utilised bunch. This is a decidedly mundane storyline, in what should have been a race against time to stop the alien threat aboard Talos 1 from making it’s way back to Earth. Waking up in the space station as either the male or female version of Morgan Yu, the player embarks on a journey to rediscover the past of a protagonist we are given no information about at first. The game takes place in the year 2032, in an alternate reality where President John F Kennedy was never assassinated but instead worked with the Soviet Union to launch the Talos 1 space station. The new Prey takes the highlights of these games, but merely allows them to coexist in a single habitat, never doing anything new with the foundational building blocks it has borrowed. Then there’s the fact that it re-imagines the original Prey, a well-received sci-fi shooter from 2006, which mixed extraterrestrial and Native American themes to compelling effect. The desolate, ruined space station setting brings back memories of Dead Space, and the experimental gameplay takes cues from Dishonored, which was also developed by Franco-US studio Arkane. ![]() As Morgan Yu, you are thrust into the aftermath of a failed research project with only a wrench for protection, just like Jack in BioShock. Nearly everything good about Prey is pulled from a game released in the decade before it.
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